GunnerEVE Online combat simulator
Apocalypse render

Apocalypse — Battleship

The Apocalypse is a Amarr Empire battleship. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Apocalypse

Load the Apocalypse in the combat simulator

The simulator opens with a preset Apocalypse fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Apocalypse stats

Hull classBattleship
FactionAmarr Empire
Mass97,100,000 kg
Inertia modifier0.119
Max velocity113 m/s
Signature radius380 m
Scan resolution124 mm
Max targeting range87.6 km
Max locked targets7
Drone bandwidth50 Mbit/s
Drone capacity75 m³
Shield HP6,600
Shield recharge time2,500 s
Armor HP7,700
Hull HP7,700
Capacitor capacity7,000 GJ
Capacitor recharge time1,000 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 35% / 25% / 20%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Apocalypse preset fittings

Armor Apocalypse

Load this Apocalypse fit
[Apocalypse, Armor Apocalypse]
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Reactive Armor Hardener
Multispectrum Energized Membrane II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II

Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L

Large Capacitor Control Circuit II
Large Auxiliary Nano Pump I
Large Trimark Armor Pump I


Hammerhead II x5


Aurora L x20
Imperial Navy Multifrequency L x10

Beam Armor Apocalypse

Load this Apocalypse fit
[Apocalypse, Beam Armor Apocalypse]
Large Armor Repairer II
Large Armor Repairer II
Multispectrum Energized Membrane II
Damage Control II
Heat Sink II
Heat Sink II
Tracking Enhancer II

500MN Quad LiF Restrained Microwarpdrive
Tracking Computer II, Optimal Range Script
Heavy F-RX Compact Capacitor Booster, Navy Cap Booster 800
Heavy F-RX Compact Capacitor Booster, Navy Cap Booster 800

Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Auxiliary Nano Pump I

Praetor II x2


Aurora L x8
Imperial Navy Multifrequency L x8
Nanite Repair Paste x100
Navy Cap Booster 800 x20

Pulse Armor Apocalypse

Load this Apocalypse fit
[Apocalypse, Pulse Armor Apocalypse]
Damage Control II
Heat Sink II
Heat Sink II
Reactive Armor Hardener
Multispectrum Energized Membrane II
1600mm Steel Plates II
1600mm Steel Plates II

500MN Y-T8 Compact Microwarpdrive
Warp Scrambler II
Tracking Computer II, Tracking Speed Script
Heavy F-RX Compact Capacitor Booster, Navy Cap Booster 800

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Hammerhead II x5


Navy Cap Booster 800 x20
Scorch L x8
Conflagration L x8

Apocalypse 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.