GunnerEVE Online combat simulator
Apostle render

Apostle — Force Auxiliary

The Apostle is a Amarr Empire force auxiliary. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Apostle

Load the Apostle in the combat simulator

The simulator opens with a preset Apostle fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Apostle stats

Hull classForce Auxiliary
FactionAmarr Empire
Mass1,310,000,000 kg
Inertia modifier0.042
Max velocity80 m/s
Signature radius10,500 m
Scan resolution60 mm
Max targeting range110 km
Max locked targets7
Drone bandwidth125 Mbit/s
Drone capacity600 m³
Shield HP62,000
Shield recharge time15,000 s
Armor HP114,500
Hull HP124,000
Capacitor capacity75,000 GJ
Capacitor recharge time5,000 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 35% / 25% / 20%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Apostle preset fittings

Commandship Armor Apostle

Load this Apostle fit
[Apostle, Commandship Armor Apostle]
Damage Control II
Reactive Armor Hardener
25000mm Rolled Tungsten Compact Plates
25000mm Rolled Tungsten Compact Plates
25000mm Rolled Tungsten Compact Plates
Energized Adaptive Nano Membrane II
Overdrive Injector System II

Capital F-RX Compact Capacitor Booster, Cap Booster 3200
Thukker Large Cap Battery
Capital Cap Battery II
Thukker Large Cap Battery

Capital I-ax Enduring Remote Armor Repairer
Capital I-ax Enduring Remote Armor Repairer
Capital I-ax Enduring Remote Armor Repairer
Armor Command Burst II, Armor Energizing Charge
Armor Command Burst II, Armor Energizing Charge
Heavy Energy Nosferatu II

Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I



Vespa EC-600 x5
Hornet EC-300 x5
Warrior II x3


Strontium Clathrates x900
Helium Isotopes x81258
Navy Cap Booster 3200 x1
Cap Booster 3200 x57

Apostle 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.