GunnerEVE Online combat simulator
Astarte render

Astarte — Command Ship

The Astarte is a Gallente Federation command ship. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Astarte

Load the Astarte in the combat simulator

The simulator opens with a preset Astarte fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Astarte stats

Hull classCommand Ship
FactionGallente Federation
Mass12,300,000 kg
Inertia modifier0.69
Max velocity165 m/s
Signature radius300 m
Scan resolution240 mm
Max targeting range75 km
Max locked targets8
Drone bandwidth50 Mbit/s
Drone capacity75 m³
Shield HP3,400
Shield recharge time1,400 s
Armor HP4,900
Hull HP5,000
Capacitor capacity3,000 GJ
Capacitor recharge time666.666 s
Shield resists (EM / Therm / Kin / Exp)0% / 60% / 85% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 68% / 84% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Astarte preset fittings

Kitetackle Rail Armor Astarte

Load this Astarte fit
[Astarte, Kitetackle Rail Armor Astarte]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Medium Armor Repairer II
Magnetic Field Stabilizer II
Damage Control II
Imperial Navy Multispectrum Energized Membrane

Abyssal Warp Disruptor
Medium Capacitor Booster II, Navy Cap Booster 400
50MN Abyssal Microwarpdrive
Stasis Webifier II

250mm Railgun II, Spike M
Skirmish Command Burst II, Interdiction Maneuvers Charge
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
Skirmish Command Burst II, Rapid Deployment Charge
250mm Railgun II, Spike M

Medium Explosive Armor Reinforcer II
Medium Ancillary Current Router II


Warrior II x5
Light Armor Maintenance Bot II x5


Spike M x570
Caldari Navy Tungsten Charge M x750
Nanite Repair Paste x238
Republic Fleet EMP M x428
Caldari Navy Thorium Charge M x720
Navy Cap Booster 400 x11

Astarte 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.