GunnerEVE Online combat simulator
Claymore render

Claymore — Command Ship

The Claymore is a Minmatar Republic command ship. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Claymore

Load the Claymore in the combat simulator

The simulator opens with a preset Claymore fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Claymore stats

Hull classCommand Ship
FactionMinmatar Republic
Mass12,500,000 kg
Inertia modifier0.7
Max velocity170 m/s
Signature radius240 m
Scan resolution264 mm
Max targeting range75 km
Max locked targets7
Drone bandwidth50 Mbit/s
Drone capacity75 m³
Shield HP4,700
Shield recharge time1,400 s
Armor HP3,800
Hull HP3,400
Capacitor capacity2,625 GJ
Capacitor recharge time583.334 s
Shield resists (EM / Therm / Kin / Exp)75% / 60% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)90% / 68% / 25% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Claymore preset fittings

Support Missile Shield Claymore

Load this Claymore fit
[Claymore, Support Missile Shield Claymore]
Capacitor Flux Coil II
Capacitor Flux Coil II
Republic Fleet Ballistic Control System
Republic Fleet Ballistic Control System

Gist X-Type X-Large Shield Booster
Pith X-Type Shield Boost Amplifier
Gistum C-Type Adaptive Invulnerability Field
Gistum C-Type Adaptive Invulnerability Field
Imperial Navy Cap Recharger
Imperial Navy Cap Recharger

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Shield Command Burst II, Shield Harmonizing Charge
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Medium Bay Loading Accelerator I
Medium Warhead Calefaction Catalyst I


Valkyrie II x5

Claymore 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.