GunnerEVE Online combat simulator
Cruor render

Cruor — Frigate

The Cruor is a Blood Raiders frigate. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Cruor

Load the Cruor in the combat simulator

The simulator opens with a preset Cruor fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Cruor stats

Hull classFrigate
FactionBlood Raiders
Mass1,003,000 kg
Inertia modifier3.4
Max velocity340 m/s
Signature radius35 m
Scan resolution760 mm
Max targeting range33 km
Max locked targets6
Drone bandwidth10 Mbit/s
Drone capacity10 m³
Shield HP480
Shield recharge time625 s
Armor HP740
Hull HP580
Capacitor capacity470 GJ
Capacitor recharge time205 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 35% / 25% / 20%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Cruor preset fittings

Kitetackle Pulse Armor Cruor

Load this Cruor fit
[Cruor, Kitetackle Pulse Armor Cruor]
Damage Control II
Multispectrum Coating II
Multispectrum Energized Membrane II
400mm Steel Plates II

5MN Microwarpdrive II
Warp Disruptor II
Stasis Webifier II

Gatling Pulse Laser II, Conflagration S
Gatling Pulse Laser II, Conflagration S
Small Energy Neutralizer II
Small Energy Nosferatu II

Small Ancillary Current Router II
Small Trimark Armor Pump II
Small Trimark Armor Pump II


Hobgoblin II x1


Conflagration S x4000

Tackle Pulse Armor Cruor

Load this Cruor fit
[Cruor, Tackle Pulse Armor Cruor]
Damage Control II
Heat Sink II
Corpii A-Type Small Armor Repairer
Corpii A-Type Small Armor Repairer

1MN Afterburner II
Warp Scrambler II
Stasis Webifier II

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Energy Nosferatu II
Small Energy Nosferatu II

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator II


Hobgoblin II x1


Scorch S x4000

Cruor 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.