GunnerEVE Online combat simulator
Deimos render

Deimos — Heavy Assault Cruiser

The Deimos is a Gallente Federation heavy assault cruiser. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Deimos

Load the Deimos in the combat simulator

The simulator opens with a preset Deimos fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Deimos stats

Hull classHeavy Assault Cruiser
FactionGallente Federation
Mass11,460,000 kg
Inertia modifier0.475
Max velocity250 m/s
Signature radius120 m
Scan resolution270 mm
Max targeting range60 km
Max locked targets6
Drone bandwidth50 Mbit/s
Drone capacity50 m³
Shield HP1,200
Shield recharge time1,250 s
Armor HP2,100
Hull HP2,550
Capacitor capacity1,400 GJ
Capacitor recharge time225 s
Shield resists (EM / Therm / Kin / Exp)0% / 60% / 85% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 68% / 84% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Deimos preset fittings

Rail Armor Deimos

Load this Deimos fit
[Deimos, Rail Armor Deimos]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
True Sansha Explosive Armor Hardener
1600mm Steel Plates II
Assault Damage Control II
Multispectrum Energized Membrane II

Sensor Booster II, Scan Resolution Script
Small Capacitor Booster II, Navy Cap Booster 400
50MN Cold-Gas Enduring Microwarpdrive
Optical Compact Tracking Computer, Tracking Speed Script

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Ancillary Current Router I
Medium Ancillary Current Router I


Hammerhead II x5


Spike M x3000
ECCM Script x1
Optimal Range Script x1
Caldari Navy Antimatter Charge M x2400
Navy Cap Booster 400 x20
Targeting Range Script x1
Javelin M x3000

Tackle Blaster Armor Deimos

Load this Deimos fit
[Deimos, Tackle Blaster Armor Deimos]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Assault Damage Control II
Medium Armor Repairer II
Multispectrum Energized Membrane II
Reactive Armor Hardener

Medium Cap Battery II
Optical Compact Tracking Computer, Optimal Range Script
10MN Afterburner II
X5 Enduring Stasis Webifier

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Auxiliary Nano Pump II
Medium Nanobot Accelerator II


Hammerhead II x5


Shadow Iron Charge L x1000
Tracking Speed Script x1
Nanite Repair Paste x27
Sanshas Infrared S x1
Guristas Inferno Cruise Missile x1000
Guardian Iridium Charge M x1000
Sanshas Microwave L x1
Guristas Scourge Light Missile x1000
Null M x1087
Void M x2099
Shadow Tungsten Charge S x1000
Federation Navy Antimatter Charge M x665
Arch Angel Proton L x1000

Deimos 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.