GunnerEVE Online combat simulator
Hyena render

Hyena — Electronic Attack Ship

The Hyena is a Minmatar Republic electronic attack ship. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Hyena

Load the Hyena in the combat simulator

The simulator opens with a preset Hyena fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Hyena stats

Hull classElectronic Attack Ship
FactionMinmatar Republic
Mass1,191,300 kg
Inertia modifier3.93
Max velocity375 m/s
Signature radius39 m
Scan resolution600 mm
Max targeting range65 km
Max locked targets7
Drone bandwidth0 Mbit/s
Drone capacity0 m³
Shield HP375
Shield recharge time625 s
Armor HP375
Hull HP325
Capacitor capacity355 GJ
Capacitor recharge time175 s
Shield resists (EM / Therm / Kin / Exp)50% / 40% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)80% / 51% / 25% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Hyena preset fittings

Kitetackle AC Shield Hyena (Barrage)

Load this Hyena fit
[Hyena, Kitetackle AC Shield Hyena (Barrage)]
Inertial Stabilizers II
Damage Control II
Nanofiber Internal Structure II

Republic Fleet Medium Shield Extender
Stasis Webifier II
Stasis Webifier II
5MN Quad LiF Restrained Microwarpdrive

125mm Gatling AutoCannon II, Barrage S
125mm Gatling AutoCannon II, Barrage S
Small Energy Nosferatu II

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II



Barrage S x1014
Hail S x1048
Nanite Repair Paste x39

Kitetackle AC Shield Hyena (Hail)

Load this Hyena fit
[Hyena, Kitetackle AC Shield Hyena (Hail)]
Type-D Restrained Nanofiber Structure
Damage Control II
Power Diagnostic System II

Stasis Webifier II
5MN Quad LiF Restrained Microwarpdrive
Cap Recharger II
Sensor Booster II

125mm Gatling AutoCannon II, Hail S
125mm Gatling AutoCannon II, Hail S
Small Energy Nosferatu II

Small Core Defense Field Extender II
Small Polycarbon Engine Housing II



Hail S x600

Hyena 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.