GunnerEVE Online combat simulator
Kestrel render

Kestrel — Frigate

The Kestrel is a Caldari State frigate. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Kestrel

Load the Kestrel in the combat simulator

The simulator opens with a preset Kestrel fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Kestrel stats

Hull classFrigate
FactionCaldari State
Mass1,113,000 kg
Inertia modifier3.27
Max velocity325 m/s
Signature radius38 m
Scan resolution620 mm
Max targeting range50 km
Max locked targets5
Drone bandwidth0 Mbit/s
Drone capacity0 m³
Shield HP500
Shield recharge time625 s
Armor HP350
Hull HP400
Capacitor capacity330 GJ
Capacitor recharge time165 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 45% / 25% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Kestrel preset fittings

Tackle Rocket Shield Kestrel

Load this Kestrel fit
[Kestrel, Tackle Rocket Shield Kestrel]
Damage Control II
Ballistic Control System II

1MN Afterburner II
Medium Shield Extender II
Warp Scrambler II
Stasis Webifier II

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Bay Loading Accelerator II
Small Core Defense Field Extender II
Small Core Defense Field Extender II



Scourge Rage Rocket x6000

Tackle Rocket Armor Kestrel

Load this Kestrel fit
[Kestrel, Tackle Rocket Armor Kestrel]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Bay Loading Accelerator II
Small Transverse Bulkhead I
Small Transverse Bulkhead I



Nanite Repair Paste x32
Scourge Rage Rocket x6000

Kestrel 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.