GunnerEVE Online combat simulator
Mimir render

Mimir — Heavy Assault Cruiser

The Mimir is a Minmatar Republic heavy assault cruiser. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Mimir

Load the Mimir in the combat simulator

The simulator opens with a preset Mimir fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Mimir stats

Hull classHeavy Assault Cruiser
FactionMinmatar Republic
Mass11,650,000 kg
Inertia modifier0.51
Max velocity210 m/s
Signature radius130 m
Scan resolution282 mm
Max targeting range64 km
Max locked targets6
Drone bandwidth30 Mbit/s
Drone capacity30 m³
Shield HP1,563
Shield recharge time1,250 s
Armor HP2,114
Hull HP1,563
Capacitor capacity2,055 GJ
Capacitor recharge time356.25 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)90% / 68% / 25% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Mimir preset fittings

Kitetackle Art Armor Mimir

Load this Mimir fit
[Mimir, Kitetackle Art Armor Mimir]
Abyssal Gyrostabilizer
Corpum A-Type Multispectrum Energized Membrane
Abyssal Gyrostabilizer
Medium Abyssal Armor Repairer
Damage Control II
1600mm Steel Plates II

Abyssal Warp Disruptor
Medium F-RX Compact Capacitor Booster, Navy Cap Booster 800
50MN Abyssal Microwarpdrive

720mm Howitzer Artillery II, Domination Depleted Uranium M
Medium Abyssal Energy Neutralizer
Medium Abyssal Energy Neutralizer
720mm Howitzer Artillery II, Domination Depleted Uranium M
720mm Howitzer Artillery II, Domination Depleted Uranium M
720mm Howitzer Artillery II, Domination Depleted Uranium M

Medium Ancillary Current Router II
Medium Ancillary Current Router II


Hornet EC-300 x6


Tremor M x700
Domination Fusion M x644
Navy Cap Booster 800 x14
Domination Titanium Sabot M x732
Domination EMP M x856
Domination Phased Plasma M x700
Nanite Repair Paste x895
Domination Depleted Uranium M x576

Mimir 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.