
Occator — Deep Space Transport
The Occator is a Gallente Federation deep space transport. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.
Fly the Occator
Load the Occator in the combat simulatorThe simulator opens with the Occator hull selected; fit it from the in-app presets or import an EFT text.
Occator stats
| Hull class | Deep Space Transport |
|---|---|
| Faction | Gallente Federation |
| Mass | 19,000,000 kg |
| Inertia modifier | 1 |
| Max velocity | 110 m/s |
| Signature radius | 165 m |
| Scan resolution | 200 mm |
| Max targeting range | 50 km |
| Max locked targets | 3 |
| Drone bandwidth | 0 Mbit/s |
| Drone capacity | 0 m³ |
| Shield HP | 2,400 |
| Shield recharge time | 1,250 s |
| Armor HP | 4,000 |
| Hull HP | 5,000 |
| Capacitor capacity | 3,100 GJ |
| Capacitor recharge time | 775 s |
| Shield resists (EM / Therm / Kin / Exp) | 0% / 60% / 85% / 50% |
| Armor resists (EM / Therm / Kin / Exp) | 50% / 68% / 84% / 10% |
| Hull resists (EM / Therm / Kin / Exp) | 33% / 33% / 33% / 33% |
Occator 1v1 matchups
Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.