GunnerEVE Online combat simulator
Redeemer render

Redeemer — Black Ops

The Redeemer is a Amarr Empire black ops. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Redeemer

Load the Redeemer in the combat simulator

The simulator opens with a preset Redeemer fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Redeemer stats

Hull classBlack Ops
FactionAmarr Empire
Mass150,300,000 kg
Inertia modifier0.072
Max velocity117 m/s
Signature radius333 m
Scan resolution220 mm
Max targeting range70.6 km
Max locked targets7
Drone bandwidth125 Mbit/s
Drone capacity125 m³
Shield HP4,375
Shield recharge time3,125 s
Armor HP5,312
Hull HP4,968
Capacitor capacity5,912.5 GJ
Capacitor recharge time1,087.5 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 53% / 68%
Armor resists (EM / Therm / Kin / Exp)50% / 35% / 41% / 49%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Redeemer preset fittings

Kitetackle Pulse Armor Redeemer

Load this Redeemer fit
[Redeemer, Kitetackle Pulse Armor Redeemer]
Imperial Navy 1600mm Steel Plates
Imperial Navy Heat Sink
Imperial Navy 1600mm Steel Plates
Imperial Navy Heat Sink
IFFA Compact Damage Control
Damage Control II
Energized Adaptive Nano Membrane II

Caldari Navy Warp Disruptor
Heavy F-RX Compact Capacitor Booster, Navy Cap Booster 3200
500MN Y-T8 Compact Microwarpdrive
Cap Recharger II

Dual Heavy Pulse Laser II, Conflagration L
Dual Heavy Pulse Laser II, Conflagration L
Dual Heavy Pulse Laser II, Conflagration L
Dual Heavy Pulse Laser II, Conflagration L
Dual Heavy Pulse Laser II, Conflagration L
Heavy Gremlin Compact Energy Neutralizer
Heavy Energy Nosferatu II
Heavy Energy Nosferatu II

Large Thermal Armor Reinforcer II
Capital Energy Collision Accelerator I



Infiltrator II x5
Praetor II x3


Imperial Navy Standard L x5
Nanite Repair Paste x100
Scorch L x5
Imperial Navy Multifrequency L x5
Navy Cap Booster 3200 x7
Helium Isotopes x70465

Redeemer 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.