GunnerEVE Online combat simulator
Revelation render

Revelation — Dreadnought

The Revelation is a Amarr Empire dreadnought. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Revelation

Load the Revelation in the combat simulator

The simulator opens with a preset Revelation fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Revelation stats

Hull classDreadnought
FactionAmarr Empire
Mass1,290,000,000 kg
Inertia modifier0.044
Max velocity75 m/s
Signature radius11,100 m
Scan resolution80 mm
Max targeting range97.5 km
Max locked targets7
Drone bandwidth0 Mbit/s
Drone capacity0 m³
Shield HP78,100
Shield recharge time15,000 s
Armor HP113,000
Hull HP113,000
Capacitor capacity60,000 GJ
Capacitor recharge time4,400 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 35% / 25% / 20%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Revelation preset fittings

Pulse Armor Revelation

Load this Revelation fit
[Revelation, Pulse Armor Revelation]
True Sansha Heat Sink
Imperial Navy Heat Sink
Syndicate Damage Control
Corpum B-Type Multispectrum Energized Membrane
Capital I-a Enduring Armor Repairer
Capital I-a Enduring Armor Repairer
True Sansha Heat Sink
True Sansha Heat Sink

Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200
Optical Compact Tracking Computer
Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200
Optical Compact Tracking Computer

Imperial Navy Large EMP Smartbomb
Quad Mega Pulse Laser II, Conflagration XL
Dual Giga Pulse Laser II, Conflagration XL
Quad Mega Pulse Laser II, Conflagration XL
Dual Giga Pulse Laser II

Capital Trimark Armor Pump I
Capital Ancillary Current Router II
Capital Energy Locus Coordinator I


Conflagration XL x6
Tracking Speed Script x2
Strontium Clathrates x2525
Scorch XL x9
Sanshas Multifrequency XL x9
Helium Isotopes x50132
Navy Cap Booster 3200 x11

Revelation 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.