GunnerEVE Online combat simulator
Salvation render

Salvation — Command Carrier

The Salvation is a Amarr Empire command carrier. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Salvation

Load the Salvation in the combat simulator

The simulator opens with a preset Salvation fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Salvation stats

Hull classCommand Carrier
FactionAmarr Empire
Mass1,260,000,000 kg
Inertia modifier0.041
Max velocity80 m/s
Signature radius10,635 m
Scan resolution79 mm
Max targeting range315 km
Max locked targets14
Drone bandwidth0 Mbit/s
Drone capacity0 m³
Shield HP51,500
Shield recharge time15,000 s
Armor HP70,000
Hull HP74,500
Capacitor capacity62,850 GJ
Capacitor recharge time4,824.205 s
Shield resists (EM / Therm / Kin / Exp)0% / 20% / 63% / 81%
Armor resists (EM / Therm / Kin / Exp)50% / 35% / 55% / 70%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Salvation preset fittings

Commandship Armor Salvation

Load this Salvation fit
[Salvation, Commandship Armor Salvation]
Damage Control II
Corpum B-Type Multispectrum Energized Membrane
Capital Armor Repairer II
Capital Armor Repairer II
25000mm Steel Plates II
Omnidirectional Tracking Link II, Tracking Speed Script
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Capital Capacitor Booster II, Navy Cap Booster 3200
Capital Capacitor Booster II, Navy Cap Booster 3200
Capital Compact Pb-Acid Cap Battery
Sensor Booster II, Scan Resolution Script

Armor Command Burst II, Armor Reinforcement Charge
Armor Command Burst II, Armor Energizing Charge
Armor Command Burst II, Rapid Repair Charge
Information Command Burst II, Sensor Optimization Charge
Information Command Burst II, Electronic Hardening Charge
Drone Link Augmentor II

Capital Trimark Armor Pump I
Capital Trimark Armor Pump I


Armor Energizing Charge x200
Armor Reinforcement Charge x200
Optimal Range Script x1
Rapid Repair Charge x200
Navy Cap Booster 3200 x104
Helium Isotopes x188085

Commandship Armor Salvation (Shield Buffer)

Load this Salvation fit
[Salvation, Commandship Armor Salvation (Shield Buffer)]
25000mm Steel Plates II
25000mm Steel Plates II
Reactive Armor Hardener
25000mm Steel Plates II
25000mm Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Capital Shield Extender II
Capital Shield Extender II
Pithum C-Type Multispectrum Shield Hardener
Pithum C-Type Multispectrum Shield Hardener

Armor Command Burst II, Armor Energizing Charge
Armor Command Burst II, Armor Reinforcement Charge
Information Command Burst II, Sensor Optimization Charge
Armor Command Burst II, Rapid Repair Charge
Information Command Burst II, Electronic Hardening Charge
Drone Link Augmentor II

Capital Trimark Armor Pump II
Capital Trimark Armor Pump II


Armor Energizing Charge x300
Armor Reinforcement Charge x300

Commandship Armor Salvation (X-Type)

Load this Salvation fit
[Salvation, Commandship Armor Salvation (X-Type)]
Syndicate Damage Control
Core X-Type Kinetic Armor Hardener
Core X-Type EM Armor Hardener
25000mm Steel Plates II
Core X-Type Thermal Armor Hardener
25000mm Steel Plates II
Centum C-Type Multispectrum Energized Membrane
25000mm Steel Plates II

Capital Capacitor Booster II, Navy Cap Booster 3200
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Targeting Range Script
Stasis Webifier II

Information Command Burst II, Electronic Superiority Charge
Armor Command Burst II, Rapid Repair Charge
Information Command Burst II, Electronic Hardening Charge
Information Command Burst II, Electronic Superiority Charge
Armor Command Burst II, Armor Energizing Charge
Drone Link Augmentor II

Capital Trimark Armor Pump II
Capital Trimark Armor Pump II


Armor Energizing Charge x300
Navy Cap Booster 3200 x55
Armor Reinforcement Charge x300
Sensor Optimization Charge x199
Strontium Clathrates x1000
Helium Isotopes x134490

Salvation 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.