GunnerEVE Online combat simulator
Sleipnir render

Sleipnir — Command Ship

The Sleipnir is a Minmatar Republic command ship. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Sleipnir

Load the Sleipnir in the combat simulator

The simulator opens with a preset Sleipnir fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Sleipnir stats

Hull classCommand Ship
FactionMinmatar Republic
Mass12,800,000 kg
Inertia modifier0.704
Max velocity165 m/s
Signature radius240 m
Scan resolution264 mm
Max targeting range70 km
Max locked targets7
Drone bandwidth25 Mbit/s
Drone capacity25 m³
Shield HP4,500
Shield recharge time1,400 s
Armor HP3,600
Hull HP3,700
Capacitor capacity2,625 GJ
Capacitor recharge time583.334 s
Shield resists (EM / Therm / Kin / Exp)75% / 60% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)90% / 68% / 25% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Sleipnir preset fittings

Support AC Shield Sleipnir

Load this Sleipnir fit
[Sleipnir, Support AC Shield Sleipnir]
Tobias' Modified Gyrostabilizer
Tobias' Modified Gyrostabilizer
Tobias' Modified Gyrostabilizer
Tobias' Modified Gyrostabilizer
Tobias' Modified Gyrostabilizer

Cormack's Modified Tracking Computer, Optimal Range Script
Cormack's Modified Tracking Computer, Optimal Range Script
Cormack's Modified Tracking Computer, Optimal Range Script
Cormack's Modified Tracking Computer, Optimal Range Script
Cormack's Modified Tracking Computer, Optimal Range Script

Polarized 425mm AutoCannon, Hail M
Polarized 425mm AutoCannon, Hail M
Polarized 425mm AutoCannon, Hail M
Polarized 425mm AutoCannon, Hail M
Polarized 425mm AutoCannon, Hail M
Polarized Heavy Assault Missile Launcher, Mjolnir Rage Heavy Assault Missile
Polarized Heavy Assault Missile Launcher, Mjolnir Rage Heavy Assault Missile

Medium Projectile Burst Aerator II
Medium Projectile Locus Coordinator I


'Augmented' Hobgoblin x5

Sleipnir 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.