GunnerEVE Online combat simulator
Valravn render

Valravn — Lancer Dreadnought

The Valravn is a Minmatar Republic lancer dreadnought. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Valravn

Load the Valravn in the combat simulator

The simulator opens with a preset Valravn fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Valravn stats

Hull classLancer Dreadnought
FactionMinmatar Republic
Mass1,260,000,000 kg
Inertia modifier0.045
Max velocity80 m/s
Signature radius11,800 m
Scan resolution95 mm
Max targeting range92.5 km
Max locked targets7
Drone bandwidth0 Mbit/s
Drone capacity0 m³
Shield HP100,000
Shield recharge time15,000 s
Armor HP100,000
Hull HP100,000
Capacitor capacity60,000 GJ
Capacitor recharge time4,390 s
Shield resists (EM / Therm / Kin / Exp)25% / 30% / 40% / 50%
Armor resists (EM / Therm / Kin / Exp)70% / 43% / 25% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Valravn preset fittings

Ewar Shield Valravn

Load this Valravn fit
[Valravn, Ewar Shield Valravn]
Damage Control II
Dark Blood Power Diagnostic System
Republic Fleet Gyrostabilizer
Dark Blood Power Diagnostic System
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Capital Capacitor Booster II, Navy Cap Booster 3200
Pithum C-Type Multispectrum Shield Hardener
CONCORD Capital Shield Booster
Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200
Pithum C-Type Multispectrum Shield Hardener
EM Shield Hardener II

Hexa 2500mm Repeating Cannon II, Hail XL
Hexa 2500mm Repeating Cannon II, Hail XL
Hexa 2500mm Repeating Cannon II, Hail XL
Heavy Energy Neutralizer II
Caldari Navy Large Graviton Smartbomb
Small Energy Neutralizer II

Capital Core Defense Capacitor Safeguard I
Capital EM Shield Reinforcer II


Strontium Clathrates x1375
Hydrogen Isotopes x52739
Arch Angel EMP XL x421
Barrage XL x2997
Arch Angel Depleted Uranium XL x674
Hail XL x3787
Navy Cap Booster 3200 x84

Valravn 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.