GunnerEVE Online combat simulator
Victor render

Victor — Force Recon Ship

The Victor is a Serpentis force recon ship. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Victor

Load the Victor in the combat simulator

The simulator opens with a preset Victor fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Victor stats

Hull classForce Recon Ship
FactionSerpentis
Mass11,650,000 kg
Inertia modifier0.59
Max velocity220 m/s
Signature radius155 m
Scan resolution235 mm
Max targeting range115 km
Max locked targets8
Drone bandwidth50 Mbit/s
Drone capacity75 m³
Shield HP2,175
Shield recharge time1,250 s
Armor HP2,500
Hull HP2,625
Capacitor capacity1,545 GJ
Capacitor recharge time380 s
Shield resists (EM / Therm / Kin / Exp)0% / 50% / 78% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 59% / 76% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Victor preset fittings

Kitetackle Rail Shield Victor

Load this Victor fit
[Victor, Kitetackle Rail Shield Victor]
Domination Nanofiber Structure
Abyssal Magnetic Field Stabilizer
Abyssal Magnetic Field Stabilizer
Unit P-343554's Modified Damage Control
Abyssal Magnetic Field Stabilizer

X-Large Abyssal Ancillary Shield Booster, Navy Cap Booster 400
Large Abyssal Shield Extender
Abyssal Stasis Webifier
50MN Abyssal Microwarpdrive
Abyssal Warp Disruptor

250mm Railgun II, Dread Guristas Plutonium Charge M
250mm Railgun II, Dread Guristas Plutonium Charge M
'Smokescreen' Covert Ops Cloaking Device II
250mm Railgun II, Dread Guristas Plutonium Charge M
Small Abyssal Energy Neutralizer

Medium Polycarbon Engine Housing II
Medium EM Shield Reinforcer II


'Augmented' Valkyrie x5


Dread Guristas Plutonium Charge M x79
Spike M x1125
Liquid Ozone x90
Dread Guristas Antimatter Charge M x110
Guristas Iron Charge M x464
Guardian Iridium Charge M x646
Guardian Thorium Charge M x394
Navy Cap Booster 400 x10
Nanite Repair Paste x615

Victor 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.