GunnerEVE Online combat simulator
Widow render

Widow — Black Ops

The Widow is a Caldari State black ops. Open it in the Gunner combat simulator to see how it moves, tracks and applies damage against another hull in a real-time 2D fight.

Fly the Widow

Load the Widow in the combat simulator

The simulator opens with a preset Widow fitting; switch fits or tune skills, propulsion and ammo once it is loaded.

Widow stats

Hull classBlack Ops
FactionCaldari State
Mass151,100,000 kg
Inertia modifier0.068
Max velocity106 m/s
Signature radius405 m
Scan resolution150 mm
Max targeting range93.6 km
Max locked targets7
Drone bandwidth75 Mbit/s
Drone capacity75 m³
Shield HP5,312
Shield recharge time3,125 s
Armor HP4,375
Hull HP4,375
Capacitor capacity5,312.5 GJ
Capacitor recharge time1,087.5 s
Shield resists (EM / Therm / Kin / Exp)0% / 50% / 51% / 50%
Armor resists (EM / Therm / Kin / Exp)50% / 67% / 39% / 10%
Hull resists (EM / Therm / Kin / Exp)33% / 33% / 33% / 33%

Widow preset fittings

Missile Shield Widow

Load this Widow fit
[Widow, Missile Shield Widow]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Thukker Large Shield Extender
Thukker Large Shield Extender
Thukker Large Shield Extender
EM Shield Hardener II
Republic Fleet Large Cap Battery
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Gist X-Type 500MN Microwarpdrive

Caldari Navy Cruise Missile Launcher, Mjolnir Fury Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Fury Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Fury Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Fury Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Fury Cruise Missile
Heavy Energy Nosferatu II
Heavy Energy Nosferatu II

Large Core Defense Field Extender II
Large Core Defense Field Extender II



Warrior II x5
Vespa II x5


Mjolnir Auto-Targeting Cruise Missile I x11685
Mjolnir Fury Cruise Missile x1560
Nitrogen Isotopes x71666

Widow 1v1 matchups

Same-hull-class matchups simulated from preset fittings — every fight starts at 20 km with both ships under AI control.